Imaginable audiobook cover - How to See the Future Coming and Feel Ready for Anything – Even Things That Seem Impossible Today

Imaginable

How to See the Future Coming and Feel Ready for Anything – Even Things That Seem Impossible Today

Jane McGonigal

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Key Takeaways from Imaginable

Learning Tools

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Mind Map

Imaginable
Episodic Future Thinking (EFT)+
The 10-Year Framework+
Spotting the Future Today+
Future Empathy+
Learned Helpfulness+
10-Day Simulation Practice+

Quiz — Test Your Understanding

Question 1 of 8
According to the text, what is 'episodic future thinking' (EFT)?
  • A. A psychological condition where a person constantly worries about unpredictable future events.
  • B. The mental ability to spring forward in time and pre-experience or simulate the future.
  • C. A method of analyzing past memories to accurately predict future human behavior.
  • D. A strategic planning tool used exclusively by corporations to forecast market trends.
Question 2 of 8
Why do futurists consider ten years to be the 'magic number' for future simulations?
  • A. It creates 'time spaciousness,' giving people the mental space to feel hopeful and relaxed about dramatic shifts.
  • B. It is the exact amount of time it takes for new, disruptive technologies to become mainstream.
  • C. It forces a sense of extreme urgency, preventing people from procrastinating on important tasks.
  • D. It represents the maximum limit of human cognitive projection according to neurological studies.
Question 3 of 8
What does 'Dator’s law' state regarding future scenarios?
  • A. The most accurate predictions are always based on current, logical data trends.
  • B. Technological advancement will inevitably outpace human adaptability.
  • C. Any useful statement about the future should at first seem ridiculous.
  • D. The future is an exact reflection of historical cycles repeating themselves.
Question 4 of 8
In the context of predicting the future, what does the example of the 'pizzly bear' represent?
  • A. A 'shadow imagination' scenario that is statistically unlikely to ever occur.
  • B. A biological anomaly that proves global warming models are fundamentally flawed.
  • C. An example of 'learned helplessness' within the animal kingdom.
  • D. A 'signal of change' showing how a real-world shift like climate change forces adaptation.
Question 5 of 8
What is the psychological result of combining both your 'shadow imagination' and your 'positive imagination'?
  • A. Cognitive dissonance
  • B. Urgent optimism
  • C. Time spaciousness
  • D. Learned helplessness
Question 6 of 8
How does the human brain neurologically perceive your 'future self'?
  • A. As an idealized, perfect version of your current self.
  • B. As an authoritative figure that dictates your current decisions.
  • C. As a totally different person or a stranger.
  • D. As an exact, unchanging continuation of your present identity.
Question 7 of 8
How does the text define 'hard empathy'?
  • A. Empathizing instantly with someone because you have shared the exact same traumatic experience.
  • B. Trying to understand where someone is coming from even when you fundamentally disagree with them or have radically different lives.
  • C. The inability to feel compassion for people in different socioeconomic classes due to societal conditioning.
  • D. Forcing yourself to experience physical discomfort in order to understand another person's suffering.
Question 8 of 8
According to the text, how do video games help players develop 'learned helpfulness'?
  • A. By giving them challenges to untangle and solve, which boosts their confidence and sense of agency.
  • B. By isolating them from real-world problems so they can relax and reset their nervous systems.
  • C. By forcing them to rely entirely on other players to solve their problems, building community.
  • D. By teaching them complex coding and software development skills for the future job market.

Imaginable — Full Chapter Overview

Imaginable Summary & Overview

Imaginable (2022) lays out a simple but powerful premise: you have more control over the future than you may think. Through psychology-backed games, it explores how to train your imagination in order to transform your outlook on life and, ultimately, change the world. Its big-picture thinking and actionable exercises will help you prepare for – and get excited about – what’s to come.

Who Should Listen to Imaginable?

  • People stuck in a spiral of doomsday thinking
  • Action-oriented folks seeking an antidote to the world’s afflictions
  • Anyone who thinks the future is just something that happens

About the Author: Jane McGonigal

Jane McGonigal is a future forecaster, reality game designer, and the director of games research and development at the Institute for the Future. She’s written two New York Times best sellers, Reality Is Broken and SuperBetter, and teaches a course on “How to Think Like a Futurist” at Stanford University. Her TED talks on how gaming can improve lives and solve actual problems have been viewed more than 15 million times.

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