SuperBetter audiobook cover - A Revolutionary Approach to Getting Stronger, Happier, Braver, and More Resilient

SuperBetter

A Revolutionary Approach to Getting Stronger, Happier, Braver, and More Resilient

Jane McGonigal

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Key Takeaways from SuperBetter

Learning Tools

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Mind Map

SuperBetter
Core Philosophy+
Scientific Benefits+
The 7-Step Method+
Execution & Tracking+

Quiz — Test Your Understanding

Question 1 of 10
According to the text, what is 'post-ecstatic growth'?
  • A. The emotional bond formed when playing cooperative games with others.
  • B. Personal growth achieved by overcoming self-set challenges, such as running a marathon.
  • C. The sudden rush of dopamine experienced immediately after winning a video game.
  • D. Psychological resilience developed after surviving a severe traumatic injury.
Question 2 of 10
Why do interactive games like 'Snow World' help patients tolerate painful medical treatments better than passive activities like watching TV?
  • A. They trigger the release of endorphins that act as the body's natural painkillers.
  • B. They slow down the patient's heart rate to a state of deep, meditative relaxation.
  • C. They put patients in a state of 'flow' that controls their attention spotlight, lessening the impact of pain signals.
  • D. They remind patients of positive childhood memories, which subconsciously reduces anxiety.
Question 3 of 10
How can playing a game like Tetris shortly after a traumatic event affect the brain?
  • A. It prevents the physical symptoms of shock from setting in.
  • B. It completely erases the memory of the traumatic event.
  • C. It forces the brain into a self-suppressive immersion state.
  • D. It reduces the occurrence of involuntary flashbacks.
Question 4 of 10
According to the text, what is a crucial condition for multiplayer games to foster empathy and positive relationships rather than anger?
  • A. The players must be in the same physical room together.
  • B. The players must be playing cooperatively rather than competitively.
  • C. The players must already be friends before starting the game.
  • D. The game must not involve any form of violence or combat.
Question 5 of 10
How does the increased dopamine from playing video games affect a person's decision-making process?
  • A. It makes them hyper-focused on potential pitfalls to avoid failure.
  • B. It encourages them to focus more on potentially positive results, increasing determination.
  • C. It suppresses their emotional responses, leading to purely logical choices.
  • D. It causes them to act impulsively without considering the long-term consequences.
Question 6 of 10
What distinguishes 'self-expansive immersion' from 'self-suppressive immersion' in gaming?
  • A. Self-expansive immersion happens in multiplayer games, while self-suppressive immersion happens in single-player games.
  • B. Self-expansive immersion leads to addiction, while self-suppressive immersion is a healthy coping mechanism.
  • C. Self-expansive immersion requires virtual reality headsets, whereas self-suppressive immersion uses traditional screens.
  • D. Self-expansive immersion is proactive and empowering, while self-suppressive immersion is used merely to escape life's problems.
Question 7 of 10
How does adopting a 'challenge mindset' instead of a 'threat mindset' physically affect the body?
  • A. It lowers dopamine levels to keep the brain calm and focused.
  • B. It causes arteries to expand, enabling greater physical feats.
  • C. It completely eliminates the physical sensations of excess energy.
  • D. It slows down the heart rhythm to match the resting state of allies.
Question 8 of 10
In the context of the SuperBetter method, what is the most important characteristic of a 'power-up'?
  • A. It should be a small, frequent action that makes you feel stronger or happier.
  • B. It must be a highly intense, time-consuming activity.
  • C. It should be an activity that directly defeats a specific 'bad guy'.
  • D. It must involve the direct participation of at least two allies.
Question 9 of 10
What is the primary purpose of developing a 'secret identity' in the SuperBetter framework?
  • A. To hide your personal struggles from people who might judge you.
  • B. To adopt a persona that is completely opposite to your real-world personality.
  • C. To focus on your personal strengths and make the process more empowering and fun.
  • D. To remain anonymous when seeking allies in online discussion forums.
Question 10 of 10
What actionable advice does the author give regarding creating an avatar in a video game designed to boost confidence?
  • A. Make the avatar an idealized, mythical version of yourself to inspire greater ambition.
  • B. Make the avatar look exactly like you to reinforce that you are the one overcoming the challenge.
  • C. Choose an avatar that represents your 'bad guys' so you can learn to empathize with them.
  • D. Change your avatar frequently to keep your brain engaged in a state of flow.

SuperBetter — Full Chapter Overview

SuperBetter Summary & Overview

SuperBetter (2015) teaches you how to overcome major challenges by harnessing the power of games. Whether you’re getting over an illness, writing a novel or trying to become a vegetarian, the game of SuperBetter can revolutionize your life and get you where you want to go.

Who Should Listen to SuperBetter?

  • People facing a big challenge in life
  • Anyone interested in the power of games

About the Author: Jane McGonigal

Jane McGonigal is a professional game designer and writer on the science of games. She was the first person to receive a PhD on the psychological effects of playing games. SuperBetter is her second best-selling book.

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