
Eira Landan arrives at Meru carrying three live wires: the memory of a knife in an enemy’s heart, the promise of a world-shaking tournament, and a warning from a man who should be dead. The Tournament of Five Kingdoms is supposed to be a celebration—part spectacle, part diplomacy, and the final act before a historic treaty is signed. Instead, it becomes a stage for manipulation, ambition, and a fanatic’s return.
Inside the Champion Village, Eira meets rivals and uneasy allies: the dazzling elfin lord Olivin, the principled princess Lavette of Qwint, and Ducot of the morphi, whose dry jokes hide a razor’s edge. Outside the arena, the crowds whisper her name with fear and awe after the death she dealt, and a disguised Ulvarth glides through corridors with a smile that promises ruin.
As team trials and duels escalate, so do the stakes: strange runes in the walls, traps hidden inside the games, a missing elfin champion found in chains, and a key that unlocks a door no one was meant to open. Eira navigates all of it while trying to hold her team together—and her heart apart—from Cullen, the Windwalker who still pulls at her no matter how hard she pushes away. When the treaty’s triumph turns to catastrophe in a single blast, Eira makes an unthinkable choice with her magic. The price may cost her power, her love, and her life—but it might be the only way to break a false champion’s grip on a continent.