The Reality Game audiobook cover - How the Next Wave of Technology Will Break the Truth

The Reality Game

How the Next Wave of Technology Will Break the Truth

Samuel Woolley

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The Reality Game
Media Evolution & Trust+
Drivers of Disinformation+
The Mechanics of Bots+
Platform Accountability+
Solutions & Countermeasures+

Quiz — Test Your Understanding

Question 1 of 7
How did the shift from 'old media' to 'new media' affect public trust, according to the book?
  • A. It increased trust by allowing marginalized voices to be heard without censorship.
  • B. It undermined trust by replacing a vetted 'one-to-many' model with an unvetted 'many-to-many' model.
  • C. It stabilized trust by introducing algorithmic fact-checking to traditional news sources.
  • D. It had no significant effect on trust, but greatly increased global civic participation.
Question 2 of 7
What was Jestin Coler’s primary motivation for creating the fake 'Denver Guardian' story about Hillary Clinton?
  • A. To support Donald Trump's presidential campaign.
  • B. To test the limits of Facebook's content moderation algorithms.
  • C. To generate ad clicks and make a profit.
  • D. To expose the vulnerabilities of mainstream investigative journalism.
Question 3 of 7
According to the book, why do social media companies like Facebook and Twitter often fail to stop the spread of conspiracy theories like QAnon?
  • A. They lack the technological capability to detect coordinated bot activity.
  • B. They believe it is not their role to monitor user speech and often cite free speech principles.
  • C. They are legally prohibited by the Federal Election Commission from removing political content.
  • D. They actively profit from selling these conspiracy theories to foreign governments.
Question 4 of 7
Where did the first known case of bots interfering in the political process occur?
  • A. In Ukraine, during the 2013 protests against Viktor Yanukovych.
  • B. In the United Kingdom, during the Brexit referendum.
  • C. In Russia, during the 2012 presidential election.
  • D. In the United States, during a 2010 Massachusetts Senate race.
Question 5 of 7
What does research from the Computational Propaganda Project at Oxford University reveal about the bots used to spread disinformation?
  • A. They are highly sophisticated conversational AI programs.
  • B. They rely heavily on complex 'psychographic' data to persuade voters.
  • C. They are relatively simple and 'dumb,' but effective because they overwhelm targets with repetitive volume.
  • D. They are mostly operated by highly trained intelligence officers.
Question 6 of 7
How do social media companies typically utilize Section 230 of the Communications Decency Act?
  • A. As a mandate to strictly fact-check all political advertisements.
  • B. As a legal requirement to hand over user data to the Federal Election Commission.
  • C. As a license to ignore problematic political content and avoid acting as 'arbiters of truth.'
  • D. As a framework to automatically ban any account suspected of being a bot.
Question 7 of 7
What is the 'cyborg' regulatory model proposed by experts to combat digital disinformation?
  • A. A system where human fact-checkers work alongside automated machine learning tools that identify bots.
  • B. A legislative approach that strictly bans all automated software on social media platforms.
  • C. A government agency composed entirely of computer scientists who monitor internet traffic.
  • D. A method of training bots to engage in philosophical debates with internet trolls.

The Reality Game — Full Chapter Overview

The Reality Game Summary & Overview

The Reality Game (2020) sheds light on the murky world of “computational propaganda” – political manipulation using digital tools. Samuel Woolley argues that fake news, viral conspiracy theories, and Twitter bot armies don’t just sow confusion and discord; in his view, they also subvert the democratic process. That means it’s high time we fought back and reclaimed our digital space from today’s unaccountable mega-platforms. 

Who Should Listen to The Reality Game?

  • Citizens worried about the future of democracy
  • Digital natives and social media addicts 
  • Skeptics wondering how to tell the difference between real and fake news

About the Author: Samuel Woolley

Samuel Woolley is an assistant professor in the School of Journalism at the University of Texas at Austin. He specializes in the study of politics, persuasion, and social media. Wooley cofounded the Computational Propaganda Project, an interdisciplinary research initiative that explores digital politics. He is also the founding director of the Digital Intelligence Lab and has written about computational propaganda for Wired, the Atlantic, Motherboard, TechCrunch, Slate, and the Guardian

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