You should listen to this audiobook
Reinforce what you learned from The Butcher's Masquerade
Carl and Princess Donut enter the sixth floor with a target on their backs and a weapon powerful enough to terrify the corporations controlling the crawl. They have only thirty hours before hundreds of wealthy off-world hunters are released from the capital city of Zockau. These hunters have superior levels, prepared traps, deadly pets, and one simple objective: kill the remaining crawlers for sport.
Carl refuses to wait quietly. While allies scatter across a humid jungle divided by rivers, settlements, and warring factions, he begins turning bombs, loopholes, and his own entertainment value into weapons. But every victory draws more attention from veteran head collectors, unstable sponsors, ambitious showrunners, and the dungeon’s increasingly unpredictable AI. Then the crawl announces the Butcher’s Masquerade, an elite celebration where the most famous crawlers and their hunters will be brought together under one roof. Forced toward the party, Carl and Donut must protect their chosen family, survive the hunt, and keep the galaxy watching long enough to strike back.